EDUCATIONAL INNOVATION INITIAVES

Through educational innovation initiatives, IMPACTsci collaborates across Europe to reimagine education and inclusion for neurodivergent communities.

WELDIFY is a European initiative building the future of welding for the circular economy. More specifically, by focusing on Circular Material Welding (CMW), particularly in the construction and automotive sectors, the project aims to train over 5,000 learners, including people with disabilities. To achieve this goal, it delivers an inclusive, digitally supported curriculum aligned with ECTS and ECVET standards.

In this context, IMPACTsci, as a neurodivergent-led inclusion expert, leads three strategic areas.

First, we are designing the EQF-7 inclusion module for the EIT-compliant CMW toolkit. In addition, this module equips educators and trainers to better support learners with disabilities through equity-based methodologies. As a result, the training approach becomes more accessible, more consistent, and more inclusive.

Next, we are developing the inclusive HMI toolkit for learners. More specifically, this toolkit covers HMI and assistive technology for employees with disabilities, as well as adaptable interfaces and inclusive UX. Furthermore, it addresses Universal Design principles and an equity-by-design approach. It also promotes the co-creation of tools with disabled workers. Consequently, the toolkit highlights how inclusive HMI can improve safety, productivity, and wellbeing.

To achieve this goal, WELDIFY delivers an inclusive, digitally supported curriculum aligned with ECTS and ECVET standards, positioning the project among leading educational innovation initiatives in circular welding training.

Finally, IMPACTsci is responsible for overseeing the project’s quality assurance framework. In particular, this role ensures that all outputs meet high standards of accessibility, scientific rigour, and educational excellence. Therefore, quality and inclusion remain embedded throughout the project.

ACTIVATE, Autistic Community through Advocacy, Learning, and Empowerment, is an Erasmus+ project and one of our educational innovation initiatives focused on fostering the empowerment and visibility of autistic youth across Europe.

In this context, as a neurodivergent led educational innovator, IMPACTsci leads the development of the ACTIVATE Autistic Advocacy Academy. As a result, this digital learning space enables autistic youth to build the tools, confidence, and skills needed to advocate for their rights and influence policy at local, national, and European levels.

First, we lead curriculum development using a non formal education approach. In addition, we apply a Learning Outcomes methodology aligned with EU frameworks. Furthermore, we design OERs, or Open Educational Resources, that are accessible across languages. Consequently, the Academy offers a more inclusive and adaptable learning experience for autistic youth across Europe.

At the same time, project partners host interactive initiatives that strengthen visibility, participation, and peer connection. For example, these include #AskAnAutistic Q and As, #MyAutismJourney storytelling, Autism Acceptance Month campaigns, and a growing European Community of Practice for autistic youth. In turn, these activities promote cross border peer exchange and amplify lived experience as a form of knowledge and leadership. Ultimately, ACTIVATE is a platform for autistic leadership.

SHIFT is an Erasmus+ project focused on strengthening the role of Higher Education Institutions (HEIs) in advancing the Sustainable Development Goals (SDGs) through the implementation of Environment, Social, and Governance (ESG) strategies.

More specifically, the project’s main innovation is the development of the ESG Impact Index Open Access Platform. In practice, this platform helps HEIs assess, implement, and monitor ESG practices. To support this objective, the platform is grounded in a research phase on ESG policy and practice. In addition, it includes a co developed ESG Impact Index Matrix, micro learning modules, awareness raising activities, a Certification Program for HEIs demonstrating ESG leadership, and a gamified learning experience through the University ESG Awareness Serious Game.

In this context, as a partner specialising in inclusion and systems equity, IMPACTsci leads key components of the Social dimension of the ESG Impact Index.

First, we contribute to the development of indicators related to inclusive education policies and DEI practices. In addition, we address support structures for marginalised students. Furthermore, we contribute to measures focused on socioeconomic equity and affordability initiatives. At the same time, we support the implementation of universal design and accessibility practices. Finally, we also address childcare and family inclusive services. As a result, this area promotes a more equitable and accessible higher education environment.

IMPACTsci contributes to the wellbeing dimension of the framework. More specifically, this includes mental health and wellbeing support structures, as well as campus safety and security strategies. Consequently, the project reinforces the importance of social sustainability within ESG implementation in higher education.

To support this objective, SHIFT combines research, digital tools, and educational innovation initiatives that help HEIs assess, implement, and monitor ESG practices.

Finally, IMPACTsci is responsible for overseeing the project’s quality assurance framework. In particular, this role ensures that all outputs meet high standards of accessibility, scientific rigour, and educational excellence. Therefore, quality and inclusion remain embedded throughout the project.

In collaboration with ISQe, IMPACTsci also co designs the University ESG Awareness Serious Game. In doing so, we help ensure accessibility, participation, and engagement for diverse learners. Therefore, the game not only raises awareness of ESG issues, but also supports inclusive learning across different learner profiles.

COHESION is a European project focused on closing the gap between the private sector and disabled and neurodivergent students. More specifically, the project works to advance inclusion in employment by strengthening connections between education, business, and lived experience.

The project seeks to build systems that connect employers with neurodivergent and neurotrauma affected students. In addition, it aims to raise the competences of company staff so they can better support vulnerable graduates. Furthermore, it works to improve employability through tailored training. At the same time, it contributes to normalising inclusive employment and promoting awareness of social integration. As a result, COHESION supports more inclusive and effective transitions into the labour market.

As an Associated Partner, IMPACTsci supported the project’s research phase. More specifically, we contributed to the semi structured interviews designed to identify key barriers and opportunities related to inclusive transitions into work. In doing so, we helped strengthen the project’s understanding of how education, employment, and lived experience can be better connected. Consequently, this contribution supports the development of more responsive and inclusive pathways to employment.

The InclusiVR@Work project aims to reduce the employability gap for people with disabilities by promoting empathy, awareness, and reasonable accommodation in the workplace.  Through the development of three immersive Virtual Reality  experiences focused on physical, visual, and hearing disabilities simulations, a Disability Inclusion MOOC for HR managers and a CPD programme for VET professionals, the project provides VET professionals, HR managers and employers with realistic, scenario-based learning tools to better understand the challenges faced by people with disabilities and to foster more inclusive professional environments.

With its deep expertise in inclusive design, neurodiversity and evidence-based educational tools, IMPACTsci provide valuable insights and feedback into the development of inclusive pedagogical content and support awareness-raising efforts as an associated partner of the project.

To achieve its goal, CHARLIE developed a set of learning resources tailored to different educational contexts. First, it delivered an EQF Level 6 e learning course for Higher Education. In addition, it created an EQF Level 4 microcredential for Adult Education. Furthermore, it developed an EQF Level 2 serious game for youth learners. As a result, the project provides accessible and engaging learning opportunities across multiple levels of education and training.

As a recognised expert in inclusive digital transformation, IMPACTsci was invited as an Associated Partner to contribute to CHARLIE’s mission in two key ways. IMPACTsci provided specialist feedback and insight on learning materials developed across all levels. In particular, this contribution focused on accessibility and neurodivergent inclusion. Consequently, the learning resources were strengthened through a more inclusive and equity informed perspective.

In addition, at the CHARLIE International Summit, IMPACTsci moderated key sessions and delivered a keynote presentation on how neurodivergent perspectives are reshaping responsible tech design. More specifically, this contribution highlighted the value of cognitive diversity in ethical AI. As a result, IMPACTsci helped bring inclusion, innovation, and responsible technology into closer dialogue.
As a result, IMPACTsci helped strengthen educational innovation initiatives that connect accessibility, employability, and responsible technology.

MAAT, Mobilising Youth for Gender Inclusive Cities, was a bold project that addressed systemic inequalities in urban design and public space, with a particular focus on the lived experiences of women and other marginalised groups.